Hey all,
I’ve been working on this tank on and off for the last 2 years, I hardly work on it, but since zbrush has evolved I’ve been trying to figure out how to finish this thing. I’ll outline everything below and then post what I’m trying to accomplish at this point in time:
So I have this model I made in Maya, and imported to ZBrush. It’s a tank, and it has a little over 60 subtools because of the complexity of the tank. Most of the subtools are between 3-22 mil polys. I added almost all the details I want on it thus far, but where I’m running into an issue is being able to figure out how I will eventually export it all out as 1 mesh so I can use Xnormal to convert all the maps from the high poly to the low poly version.
Here’s a link to view the tank incase anyone needs to see it for a better understanding:
I used decimation master to get all the subtools down enough to get 2 screenshots of all the details, but I can’t texture it with the low poly count because it doesn’t have enough polys for the details. I tried to export it into mudbox, but the mesh didn’t convert very well.
I don’t mind texturing it before i decimate it, but I couldn’t figure out a way to keep the quality of the texture if I decimate it after texturing it. I want to stay away from having to export every piece, xnormal each one, and then re-compile them all at the end as that would take forever.
If anyone has any ideas on how I could go about this I would be grateful.
Thanks!