Im new to Zbrush. Im am trying to complete my leprechaun character. But im at a stand still. Im trying to get to get the right work flow. But its not coming out right. I need to get my characters clothing (pants and jacket) into poly groups and also as low poly. so i can uv map it. Also i want the inside of jacket to be a diff poly group as well as the outside of jacket. and the buttons. I have no idea how to select just the buttons or even the inside of the jacket. I have watch tutorials but i cant find anything that works with what im doing now for inside and outside jacket and buttons. . if anyone can help id be much appreciative thx.
PS. Also does anyone know any tutorials thats starts a charter from scratch using dynomesh or subdivision in zbrush, as well as painting in zbrush. then polygroups, makes into low poly using zmesher and uvmaps the character in zbrush. then exports all the textures out from diffus, cavity, ambient occusion etc out. then rigging of the character in 3dmax. if there isnt a tutorial on all of this at once, does anyone know the certain tutorials that cover all of this? Also for retopo, do you have to retop in 3dmax can u not just use what the zbrush 4r6 provides in zmesher then uvmap in zbrush?