Hello, this is my first post so if I need to provide more information on my problem, please feel free to inquire more. The crux of my problem is that when I project a high poly dynamesh to a retopo’ed low poly mesh made with a combination of Maya’s retopo tool and live surfacing, I come up with a lot of anomalies. I haven’t UV unwrapped the low poly model as of yet and I’m wondering if that would fix the current problems. Tips on workflow would be really great as well since it could be a problem with my general workflow which ends up creating these problems.
My current workflow is: Zbrush rough shape sculpt using a combination of move and clay build tools (Creating body first), creating the clothes from extrusion, merging the clothes and the body before exporting to Maya to low-poly retopo, bring it back into Zbrush to project, UV unwrap in Maya, bring back to Zbrush to retune details and create the details for normal mapping.
The problem areas are going to be marked below. There were some other areas as well, and I masked> deform> polish(ed) them out




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