Hello,
I’m in a bit of a rut with a 3d model I am working on. Right now, at the highest subdivision level I am at 6.9 million polygons which is high enough for detailed painting in the denser parts of the head but not enough resolution for some of the further parts.
The trouble is, when I subdivide, I get so many polys that the model becomes unworkable and ZBrush crashes. Too hot on one end, too cold on the lower end.
If there was some way in which I could only double the mesh instead of quadrupling it, for the last subdivision, it would give me all the resolution I need.
What are my options?