ZBrushCentral

Need help with what's probably a simple problem!

Hi everybody, Hopefully one of you can help me out with this… I made this panel using panel loops, the smaller part that leans in was moved with the rotate tool, with move Topological selected. the problem is when I look at the inside, it looks different from the outside. the parts where the edges of the small panel are stretched are just thin & it looks different on the inside. I want to 3D print this, so it needs to be consistent. Any help would be appreciated!!!

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I could be wrong here but I think that’s just a representation of single sided surfaces. Have you tried turning on Tool>Display Properties>Double and seeing if that looks more in line with what you’re expecting?

Can you post a short 360 movie of the object. It’ll help diagnose what’s going on.

Also, you can check your display/visibility settings and look for a button that says double or flip. See if that does anything.

Display properties-Double fixed the inside, but now the outside is messed up!
before: http://youtu.be/KI3PqwkW0Vg
after: http://youtu.be/4FNEcEvm7WE

I am not sure if this is an answer to your question, but I do see the polys pushing through the back. If you already know this info I am typing below then great, and if not then I hope this helps.

It appears that in certain areas that are pushed in you may just be within the thickness of the model and other areas are pushed through the back which would explain why it looks one way from the front and another from the back.

Move topological only selects items that are close to those polys and also recognizes separate polygroups if you have that function turned on. That being said while you are moving the front faces back in your model (the blue polygroup) the back faces (the green polygroup) is not being affected because they are farther away. I would use BMV which is the keyboard shortcut for brush move (standard) move brush that will see and move all polys within your cursor circle.

The move topological brush is awesome especially if you are separating lips or things that are close together but are not close in regards to connected polys.

If I wanted to have this as one piece that showed the indent I could also just select the back poygroups hide them, delete hidden, and do the extract function to give it thickness.

Topological brush
ZBrush ScreenGrab01.jpg
(Standard) Move brush
ZBrush ScreenGrab02.jpg

A quick and dirty fix would be to mask the front only and extract with a thickness set to whatever you like.

Still not having luck using the model I have (using polygroups). I think I might try modeling it a different way, and the make new groups on the model & do panel loops… we’ll see. Thanks to all of you guys for helping! I’ll post when I get it right!