Hey guys,
ive just finished modeling my normal and displacement maps in zbrush and started creating the normal maps when I got this weird result with the face map. For some reason im getting this stretched negative artifact across my normal map! im pulling my hair out over here trying to fix this, Ive checked my UV’s and none are overlapping or unmerged…
below are pics of my layed out uv’s, normal map and the maya render result.\


