hey yoroba,
I just finished sculpting scales on a dinosaur, and what worked well for me was to;
- UV map my geometry in an external app (doesn’t necessarily have to be the final UV map, mine was temporary just to get the scales done)
- create a bump map style, black and white texture in photoshop of your scales/surface details
- make sure your model has ample resolution as mentioned before
- create a layer for your scales/details
- use the photoshop image as a mask on your ZBrush geometry (under Tool>Masking, “Use alpha as mask”)
- under the deformation tab, use “Inflate” to push out or recess your detail mask
- then you can adjust the intensity of the details on your layer, refine & detail it, combine multiple details on multiple layers with the morph brush/morph targets etc.
You can see an example of the dino I did this way in my CG Portfolio below if you’re interested…
Hope this helps. Good luck!