Hey guys! Can you help me please???
Im modeling/sculpting a character for animation, and right now im having a hard time on how can i sculpt/model the fur area on his arms and head then get the right topology of it for rigging after.
This will be an anime style of a character(Like NARUTO), so it doesnt really have to be realistic, and i cant use alpha planes. I must need to create a polygonal hair for it. My problem is modelling/sculpting it.
This is what i have so far. Its just a test I did of how will i able to sculpt it, and it took me hours just to sculpt it. lol. The fur on his arms is very thick and not pretty much look like the character from the anime.
PS!! Cant use normal maps, Baking etc. I must need to model it manually!
PS: The second image is the updated sculpt I did, but i havent sculpt the fur part of it.
Thanks in Advance!!!