Hey guys! New to Zbrush 4R2 (and the forums).
My question is about Radial Symmetry. I have a semi-organic model (not symmetrical), with dome-shaped portions of the mesh at odd angles (say, like around 60 degrees as opposed to 90). Using Local Symmetry and Pivot Points, I’m able to make the center point of Radial Symmetry the center of the dome; my goal here it to make a radial design on this dome, and then export normal maps for the model as a whole.
However, Radial Symmetry only seems to obey the X, Y, or Z axis, and will not conform to the surface of the object I’m working on.
I’ve tried rotating the entire model, so that the dome I’m currently working on lies directly on the X, Y, or Z… but the results are imperfect at best, and constantly rotating the model depending on what surface I’m working on is gonna be a pain. I’ve also tried selecting the dome and splitting it into a new subtool, but that doesn’t fix the issue Radial Symmetry only obeying the X, Y, Z (not to mention that these domes in question are part of the model itself, and rotating them but not the overall model is gonna cause a lot of stretching).
Long story short: Need to find a way for Radial Symmetry to conform to the unmasked portion of the model I’m working on, instead of the model as a whole and the strict X, Y, and Z axes.
Is there an easy fix/setting I’m missing? Or am I just going to have to bite the bullet and re-export these objects which need radial symmety on a straight axis?
