ZBrushCentral

Need Help with Polies

Hello and my apologies if I’m posting in the wrong place. I have a question…

I just started learning zBrush and my question is how can I turn my zsphere designs poly count down to 1056? basically… I’m working on making sculpted mesh for a game called secondlife.

For example: If I were to click on sphere3d I can go to initialize and change the Hdivide to 32 and Vdivide to 33 which works in secondlife. How can I get that same effect with my zsphere mesh?

So far zbrush is great and I’m learning a lot. :smiley:

Thank you,
Shayna

To set the mesh density of the ZSphere preview/skin, use the Tool>Adaptive Skin>Density slider. This slider specifies how many subdivision levels the preview will have.

Or you can leave the slider at the default value, but use Tool>Geometry to switch between the available levels. The lower the level, the fewer polygons there will be.

I’m so confused :confused:

I just want to know how to lower the poly count to an exact number. Can anyone help me?

For example: I have a mesh here that is Pollys=1675, Points=1528

How can I make is 1056?

Thanks