hii alll im posting two screenshots in one u can see normal map is working fine n thas done is zbrush2 but the same model in Zbrush 3.1 having same UVs doing some weird behavior im stucked n need help from u guys …
Is it a multi UV model? (UVs spanning outside the 0 to 1 ratio)
do you get a warning about UV groups before you enter zmapper?
If your answer is yes then join the rest of us modelers that are having the same issue. UVgroups=bad
Another thing that I see off is way way off in the background I see your normal map which is sorta LARGE and looks to be falling outside the 0 to 1 box.
Shrink your uvs down a little and see if that helps;)



