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Need help with Normal mapping in ZB3.1

hii alll im posting two screenshots in one u can see normal map is working fine n thas done is zbrush2 but the same model in Zbrush 3.1 having same UVs doing some weird behavior im stucked n need help from u guys …

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Is it a multi UV model? (UVs spanning outside the 0 to 1 ratio)

do you get a warning about UV groups before you enter zmapper?

If your answer is yes then join the rest of us modelers that are having the same issue. UVgroups=bad

Another thing that I see off is way way off in the background I see your normal map which is sorta LARGE and looks to be falling outside the 0 to 1 box.

Shrink your uvs down a little and see if that helps;)

i dont get any UV group warning . i shrank the UVs n got this outof it

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