If you import an obj., it automatically becomes a sculptable polymesh. You don’t have to make it a Polymesh 3D.
Here is a step by step procedure for what you want to do.
- Import the V4 obj. and place it on the canvas and click ‘Edit’ button.
- Depending on how fine your mesh is to begin with, you may want to subdivide it a couple of times. Keep in mind that the subdivision level that you extract at will be the lowest subdivision level of the extraction so if you extract when the mesh is on a high subd. level, you wont be able to lower the level on the extracted object.
- Put your mesh on subd. level 2 or 3. (Eventually, with experimentation, you will figure out what the best level to extract on will be.)
- Paint your mask then click ‘Extract’. You will now have 2 subtools, the main and your extraction. Mouse over the 2 subtools in the subtool palette and you will get a bigger picture. You will see the mask on both subtools. Note that if you mouse over the extracted subtool in the subtool palette after you clear the mask, it might still show the mask. Just click on the subtool again to refresh it and the mask won’t be visible.
- Click on the extracted subtool to make it active. Hold down Ctrl key plus LMB click and drag on empty part of canvas to clear the mask.
You will now be able to sculpt on your extracted shirt.
Saving a screen shot
If you press the ‘Prt Scr’ (usually right above Backspace key) key on your keyboard, it will place an image of your desktop in the clipboard at which point you can just Paste into your 2D app. and edit it further there if you want.
PS: While in ZBrush, if you press Ctrl key while your mouse cursor is over a button, it will give you a description of what the button is for.