Hi,
I have been searching ALL DAY trying to figure my problem out and you guys are my last hope!
This is my first forum post ever so please excuse me if I didn’t post this in the right area? I have searched the forums about this but there seems to be very little on the HD subject at the moment.
I am trying Geometry HD sculpting for the 1st time and I have run into a snag!
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I am in the process of modeling a game environment and I have been modeling all my low rez geo in maya and importing into Zbrush to create high rez/normal maps from. ect…
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I subdivided my mesh using the normal sub d process to about 1 million polys I then pressed Geometry HD subdivsions 3 times to give me a total of about 63 million polys to work with at the moment in HD.
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I imported a new (identically shaped with a couple more polys) piece of geo into zbrush that I need to replace the previous piece with and need to PROJECT ALL my levels of sculpting detail onto including my Geometry HD levels so I can countinue sculpting from where I left off. (Cloning the tool doesnt work for this situation and importing it into a lower subdivsion lvl won’t work because they arent exactly the same vertices wise).
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So I Have my orginal mesh with all its Geometry HD (64 million) detail as a subtool then I appended the other piece of geo as subtool with the same amount of Geometry HD subdivsions (64 million) but without any sculpting details. I select the subtool I want to project onto and hit PROJECT ALL zbrush does it thing and bam transfers all of the basic sub d lvls and the details from those lvls but not the Geometry HD lvls and there details???
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Am I missing a step somewhere?? I have even used the Sculpt HD button in the Geo Hd dropdown to show all the HD details in full rez that I need projected and then proceed to PROJECT ALL but that gives me the exact same results as the previous step!!!??
Sorry for the long post… I am trying to be a precise as possiable about the situation!
I would love any help I can get on this, I am really stumped!
Thanks So Much!