Before I brought this model into zbrush I went through and spent quite a bit of time making a good uv map. It’s supposed to be a leather watch band. Before I created the displacement map it looks fine. But when I created the map I started getting distortion & tearing on the sculpt. I’ve played with smooth uvs, 32 bit and adaptive settings in the displacement map section. Nothing seems to fix this. If I up the uv size from 2048 to 4096 it smooths it out a little bit but it’s still pretty bad. What else can I do to make this look more like the sculpted version? Thanks!
Displacement map turned off