The problem here is that each SubTool apparently has UV’s taking up the entire 0,0 to 1,1 UV space. What you want sounds like you want all the models to share that space.
This means you’re going to have to remap the model with that in mind. The simplest way is to merge the models at level 1 (SubTool Master can help with this) and then UV them. From there you can divide the model so that it has a number of polys approximately equal to the number of pixels in the texture that you’re going to be making. Append this model to your original and use Project All to copy the details across. (If you need polypaint copied as well, turn on Draw>Rgb before projecting.)
Now you can delete your original SubTools and when you create your texture it will have everything on a single map.