I need help. I created a model in Z brush, it was appended to reference for sculpting. To add topology, I sent it to Maya 2012. After modifying in Maya, I sent it back to Z brush, however my model wont line up with my image planes in Z Brush anymore. The upper body which I sent to Maya is suddenly too large for my image planes, and obviously doesn’t match the size of lower body I sculpted. I don’t have much experience with Z Brush, I’m self taught with the help of Digital tutors videos.
I don’t even know how to properly explain this issue, tried my best…hopefully someone can help.
Thanks
Z Brush 4 and Maya 2012