Hi you all!
i am a newbie to zbrush but i have some good experience to maya, i’ve modelled angelina jolie’s head in maya and sculpted it further in zbrush, sweet result. Now, i want to make her body, but lets be honest, it requires too much pacience for a man to start modelling in maya, i love the retopology concept.
My problems come as i start to make a base mesh to model the body in zbrush, as i am aware that modelling hands and feet are better to do separately from the rest of the body, i am struggling with which way is the best to start a model from 0, either is from zspheres, either is from zsketch, either is from a sphere in zbrush or even bringing a base model from maya?
I have tried working with the first two, but in both cases the topology start freaking me out and when i try “remesh all” the arms and legs kinda grip to the rest of the body, this is killing me, i would appreciate some help guys!
(i am feeling that working with zspheres is easier than with zsketch, anyone have any tips to get good anatomy using those freaking spheres? hahah)
thanksss

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