Same problem but now I think I have made it even worse.
Ive got a character he is on 4 subtools. So I exported him as one subtool under the option in decimation master. Took him into Headus uvlayout, unwrapped great, spent ages getting him perfect. Now I cant get him back uv unwrapped into zbrush.
Please tell me the simplest way to do this really need help 
I tried taking the uv unwrapped one into max exporting just the body and then selecting the body subtool in zbrush and importing my exported body obj from mask but the option to reapply topology didn’t even come up he just went in separately with no sculpt data. surely there must be a way to get zbrush to recombine these?
Does the sculpt data even show up as anything if you Goz him into max? surely if I could see the data I could apply it to the uv unwrapped mesh somehow? Or vice versa can i goz the zbrush one into max and somehow paste the uvs onto it from the unwrapped one? (if there are any max users here)
All help greatly appreciated.