Hi,
As some of you know i’m new to 3d but i’m trying my best to become good at this.
I’ve recently learned about displacement mapping bump mapping and normal mapping.
First of all these 2 questions:
1.I am working on a mesh consisting of nearly 2mill polygons…displacement mapping is supposed to cover a low poly mesh in the same position as the high poly and keep the details of that high poly mesh as long as the uvw is the same…right?
2.mapping is used mainly to keep projects smaller than it would be when using no mapping, so that your computer can handle more…right?
Now here is the real problem:
I want to make a displacement map of my zbrush model, but my UVW’s arent right! thus disabling mapping.
I don’t understand how to fix the uvw’s on the model!
I tried to fix this by importing the high poly model into 3ds max but my computer cant handle that! and I don’t think exporting would do any good anyhow, because my model wouldnt consist out of subdiv lvls anymore…
Please help me! I fear all the work I have done on the model was good for nothing if I cant get the UVW’s right!!!
Slice