K I’m very new here and to Zbrush 3 and not sure if I’m in the right forum but I know I’m at the right site
so if anyone could help please
Basically I’m trying to create a helmet for my character and am having alot of problems figuring out what the easiest method is to acheive that process…
I tried alot of things already and have veiwed alot of tutorials but can’t seem to find the right 1 to help me out
I have a side veiw of the helmet in low polys here exported from maya but was wanting to make everything for this guy in zbrush so its all uniformed and looks right, I’m not even sure if the topology here is right for zbrush but so far the only problems i’ve had is loosing the sharpness in the mask from dividing which is what i do not want and I want to have a thickness layer to the helmet so it does not look like a sheet of paper on his head, I tried so many different extracts booleans ect. but the geometry comes out crappy and I don’t wanna overload with unneeded geometry as well:rolleyes:
hope this all makes sense
can someone offer some good advice in what steps to take to acheive this or point me in the right direction
Thanks alot
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