Okay, so I’ve got two meshes that I have created separately, but I need to refine the edges of one so that it fits neatly into the other.
I do not want to merge the meshes, but I would like to be able to position one in such a way that would aid me in refining the other.
Now, I’ve searched a bit here and there, and all I can really come up with is a couple of forum posts about merging two meshes together into a single object by setting individual markers on each, and using the gyro to reposition them, and then finishing by using the multi-marker tool… or something along those lines, as I’m not yet familiar with all the zBrush terminology.
I have a few specific issues though, regarding this process:
1) Is this the right direction? ie. is this similar to how I should do what I want to do?
2) The Gyro. I’ve dealt with similar things in the past, but I can’t quite figure out how to translate across the z axis, or change the depth. I can do what is detailed above, but I get stuck trying to move one object in front of the other, and vice versa.
3) I still, after a few hours of googling around, have not found any decent explanations of working with multiple meshes in the canvas.
4) Is there any way to change the viewpoint? Like, if I create an object, then create another one, is there any way to rotate the scene, as opposed to just whatever object I currently have in edit mode?
5) Why, oh why can’t I return to an object I edited before without deleting my entire canvas and replacing it via Tools?
6) Another Gyro question: when I click and drag my mouse in empty space with the Gyro activated, why does my object dissappear?
7) Yet another Gyro question: when I’m using the rotate Gyro I have a lot of difficulty using anything other than the blue ring. I click the red and green (x and y I presume) and yet, they do nothing. However, if I free rotate a bit, and get a different perspective, I can somehow magically click them, and rotate them by x and y axis. Why?
More info:
I use this primarily to create low-poly “sculpted primitives” in Second Life, and have experimented with multiple programs (Wings3D, Blender, Sculpty Paint) and this seems to be the best for producing fast results. I typically need it for creating an array of small objects that must be assembled in-game to create apparel, shoes, jewelry, gadgets, guns, architectural structures, etc.
Thanks for any and all help!