ZBrushCentral

(need help) Got a issue from zsphere rigging and topology

Hi…Guys

got some issue with this possess can anyone help?..thanks

I got a problem for making a new topology from zsphere, I use a high rez body as “rigging mesh” made in zbrush, and low rez body as “select topo” which create from topogun and uv layout at 3dsmax.

1.after I load the high rez model in to “rigging” and low rez to the “topo”, they became different size model. did i do something wrong?

2.if I success create a retopo(once or twice but and going to projection but result is not good) model, how can I transfer UV layout from low rez model to this new topo? tried using UV master copy and past to new topo, but not working :frowning:

3.Am I do this flow right? I just want to creat normal map and colormap for the low rez model. any otherway to do this?:wink:

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your scale is different. Check your import and export settings on your meshes.

thanks for the reply…
I think they should be the same size, cuz I put them in the same tool…the size is the same.

by the way, where can I check the scale size :stuck_out_tongue:

tool.export If you don’t have a scale of 1 and offset of 0,0,0 then your mesh will come in funny…as you see.