Hello everyone,
when i export displacement map with Adaptive then these errors are coming and ZBrush will close.Please give me any suggestions.
i have 4 GB of ram in my computer.
Hello everyone,
when i export displacement map with Adaptive then these errors are coming and ZBrush will close.Please give me any suggestions.
i have 4 GB of ram in my computer.
Can’t wait for this answer…I have the same problem.
it could depend on how many subdivs you are using or the polycount, hat are they? heres a trick that i found out that worked for one of mu models, if i go up to the second highest subdiv and generate a disp map with adaptive on, it’ll take ages but it won’t crash, however i’ve only ever had it crash on a 20 mil model. you could also try turning off smooth UV, or it could just be that there isn’t enough RAM available, try closing all background running programs like steam or if you have itunes open close it
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Hello Friends,
thank you so much for your replies i tried all but failed any other suggestion…PLZ
Which version of ZBrush are you using? What other settings have you turned on? For example, are you also using DPSubPix and if so what value? How many polys is your model’s highest subdivision level? What size is the map you’re creating?
I am facing same problem with 8 gb also!!!
Now I am generating displacement map with-out adaptive.
I getting very good results. So no problem.
i agree with you but when i generat displacement map with-out adaptive ,displacement coming not good in Vray …Vray is do not understand the displacement map…my problem is that i need this map for Vray…
Zbrush 3.5 R3
DPSubPix value : 0
highest subdivision level : 7
size of map:2048
other info is in image…
ok but thank you so much for giving me your time …
Plz Aurick, say something.
We are waiting for your answer.
Take on account that a displacement maps works to -displace- the polygons of a mesh, so, in vRay or mRay you will need to subdivide your mesh as many times as you subdivided it in zBrush.
you could try to generate the displacement map for a 3 or 4 sub level, and letting all the little details to be generated as a normal map, using a morph target to tell zBrush the level that you want to displace to.
Displacement maps generation is far more resource consuming than normal maps, so, methinks that this could work for you.
Could you upload a snapshot of the bad working displacement map from vRay?
Hi ISK-86…
I do not understand your words, “letting all the little details to be generated as a normal map, using a morph target to tell zBrush the level that you want to displace to.”
Can we generate disp maps using MorphTargets?