ZBrushCentral

Need Help........cavity map

we have same models of two. one is high res and another one is low res. both are done is maya. low res model is unwrapped one and high res is not unwrapped. by targeting high res to low we could take output. <hope that is clear> Is there is any method of doing same thing in zbrush? because we need to take cavity map. i thing cavity mapping is doing well in zbrush. or there is any method of taking cavity map inside maya.

thank you

You can’t bake high to low in Z.
You’ll have to project your LP mesh onto your HP one.
Then generate any maps you’d like (such as cavity).

You can also use xNormal to bake. It does a great job at baking cavity maps.