ZBrushCentral

Need help and advice... Thanks in advance!

I am very new in ZBrush. Recently I did a “spider cat” in Zbrush and used UV Master for extract UV Map. This is how it look after I added in the colour and texture (file name zbrush1.jpg, zbrush2.jpg, zbrush3.jpg).

I guess I almost done and I want to render in 3DS Max. But I faced the problem… I imported the model as obj, after added in the Normal Map, Diffuse, Displacement Map. The model can see the joining part with line and different shade (file name error1.jpg, error2.jpg).

Could somebody please help me? Is there anything I did wrongly?

I will upload some files for your references as well. Thanks in advance and many many thanks!

Attachments

zbrush1.jpg

zbrush2.jpg

zbrush3.jpg

error1.jpg

error2.jpg

UV.jpg

UV2.jpg

texture.jpg

normal_map.jpg

displacement.jpg

Displacement and diffuse maps worked fine. Its the normal map where the problem is. This here looks like a camera normal not a tangent n_map. Check it.

Thanks a lot! You are right! I just changed it and everything goes fine now. Thanks a million!