ZBrushCentral

NEED a tut on creating a seamless fabric texture using 3ds max or zbrush

NEED a tut on creating a seamless fabric texture using 3ds max or zbrush or both combined the end bake should result in a Normal map , AO , hight map , and roughness map tho mainly i am interested in creating a seamless fabric normal map for use in in a game For characters and what-knot like santamonica studios did in uncharted series and guys that made THE order Any tuts are welcome written or video media not needed for it to be a step by step tutorial just give me an idea on how to try and attempt its creation thanks in advance