getting this problem can sombody helppls see the link bellow…
at a quick guess I’d say you need to raise your “raycasting” to a higher value.
Its under the projection tab of zmapper plugin.
thanx a lot ya i appreciate ur help but after that i ran in to some other problem i am getting this uv seems is there a solution for that…
Total Respect,
Ronybuster.
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your seam is based on your UV’s and the way a tangent space normal map is generated.
You need to have your UV’s set up a certain way to avoid a seam like that.
Also, what engine is that rendering in? what configuration are you using to generate your maps? What do you UV’s look like? Is your green channel flipped or no? From the looks of it, it is most likely a UV error that can be fixed pretty easy…but I won’t know until I get a look at them.
Another Note, if it looks right in Zmapper, you can get it to look right in anything else…just requires a little bit of play.
thanks man but its lookin proper in the z mapper so why this problem is comin…and no the green channel is not fliped can u give me a proper tweakings…plz
i am using MAYA 2008 for render,
this is a 2k map,
u r saying that its uv problem , so do the uvs dont match at all
Total respect
