Sorry for posting this thread like that here ? (i dont see “HELP ME” forum
)
Tomorow i have to be ready with a model, stupid rocky island of sort, and i got to a point of no return.
While making the base mesh in XSI, by mistake i extruded a couple of polygons and didnt see them untill now (in Zbrush).
I almost finished the HDmodeling. In this last part i found the problem area.
So my question, and i pray for fast response from you guys, is - Can i somehow transfer the high level of detail to a new mesh (the same mesh with fixed polys) ?
I tryed to export the mesh in the lowest LOD, then delete these polys, import again in Zbrush but it needs the same polycount mesh…
Then i added a Cube in the scene, in XSI, to try trick Zbrush but with no result.
My problem is that i dont have time to model the whole thing all over again.
If i do retopology on the high LOD, is it going to transfer 1.5mil polys ? (i never did retopo before, but first time is a must…)
Pls, give directions of possibilities to solve this problem.
I try searching but i dont know for what to search and dont find anything.
Manyy thanks in advance!!!
It works allmoust fine!