Hi folks. I wasn’t paying attention and created a unified skin with a problem in the hand. Please view the following image of the problem. I’ve hidden the different fingers to see how the polygons are joined.

Is there a way to join the middle and ring finger polygons, or delete them entirely and just model them back in? I don’t care if it’s a tedious process. I’m in a learning mode.
Thanks,
Adam
hope this helps.
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