ZBrushCentral

Nassos's Sketchbook

So this is the guy basically. Posed him and rendered in zbrush. Hope you like him guys.

do something with his eyes because now he looks a bit… dead

warewolf for a competition, not finished, yet and kind of messing around with the hair

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One of your best Nasso! By all means!!

I like the Werewolf!!! I think you should push it further, at least delight us with more shots! ;D

@michalis Thanx re sy!

I’ll be posting some more images later in the week. hair is not so good but hey i’m still learning

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hey 2 more images.

Oh and everything is made of polyspheres stretched, extracted etc. No base mesh was used

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Bravo! Very nice work. :smiley:

Cheers,David

not finished and probably never will. polysphere again. And not my sketch.
@chalkman thnx a lot
@AndreaTheSigner you’re right i wanted to push the warewolf further, but had a deadline and got anxious about it. But I have learned a lot from this project. Thank you for the kind words

I’m hoping to make him look like the man himself, hoping… anyway I’ll be posting the process this is made of a base mesh.
not Polyspheres an imageplanes in zbrush to help me push and pull to make him look as close as the real thing.
Tell me what you think so far still needs tuning though

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the characiture of Bruce Lee is awesome and Daniel Craigs jaw isnt as wide as you have it, when i look at the ref image there is a very pronounced angle from his jaw up to the side of his head

@robertrageson thnx for the comment, i tried to improve his as much as i Could, this is the only renders since my pc crashed and hadn’t’ saved for a while, so now I have to do the poly painting again and the pores, kind of bored right now though. And pissed of with my self. Anyway I tried to put some hair on him but with no luck. Any suggestions?

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did everything again and broke the symmetry and a minor pose. see ya for now

Daniel Craig copy.jpg

I know the ref image and the image of your sculpt will never align perfectly so dont look at the red lines and think its horrible, i just tried to hit some areas to tighten up the shape a bit and dont worry about adding hair a lot of people jump ahead of themselves.
The length of the face and the width of the jaw line and the position of the ears will help with the overall shape and silohette. The jaw is still a bit too wide, DC has a pretty dramatic angle from jaw corner to side of his skull above the ears, widening the top of the head may help as well, take the jaw in some and the skull out some and you will be there. The face is a little long, take everything below the eyes and nudge it up some. Imagine drawing a near perfect straight line from the outside corner of his eye around the side of the head, thats where the top part of the ear should connect. I think the bridge of the nose is a little wide and the shape of the nose/nostrils could some some polish. Right now its looking a little too bell shaped and its losing the indent where the top of the nostril comes back to the nose. I think right now the nostril flows too smootly into the cheek.

Hope it helps.

@robertrageson thnx for the very helpfull comments, tried to bring as much as I could to your comments and to the original. the render is not so good but ill provide another one late. thnx again.

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turntable for the hair. its orange I know…

<iframe width=“420” height=“315” src=“http://www.youtube.com/embed/TTMR1xTvhzM” frameborder=“0” allowfullscreen=""></iframe>

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Nice head !but u should improve your lightning a bit & that carves under his eyes made him a bit unreal

From Polysphere, about 1hour doodle.

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<iframe src=“http://www.youtube.com/embed/Eospeqzgp7E” allowfullscreen="" frameborder=“0” height=“315” width=“420”></iframe>

hopefully i’ll make a spooky image out of him.

:D:D:D

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Great start, its already pretty spooky! :lol:

Cheers,
David