Hi there !
I’m very happy to show you my last work made for the game Deadline.
This isthe Astronaut space suit of the died hero abandonned since several years.
I made the high poly model in Zbrush with Dynamesh, and I used Max for retopo and Vray for rendering.
Zbrush gave me every time the liberties to experiment some different shapes and ideas with the possibility to increase the detail density very easily and fastly.
The Low poly model has 15 000 tris and 4k in maps resolution.
I would like to talk about the Ddo beta, I have used it during the texturing process.
Ddo gave me a great help for add some used details and dust.
I used the layers created by the Ddo baking to add them at my psd with my basics texture.
I made the frost and the bigger smudges with my personals brushes.
Hope you like it !
Cheers,
Alexandre.
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