I sculpted this model in ZBrush and rendered it in Octane. To create the hair, I first made a low res version of the hair using Fibremesh, and brought that model into Maya where I converted it into curves and generated pfxHair. I then took the pfxHair and converted it into geometry and brought it back into ZBrush for some modeling tweaks. The final image is all geometry and most of the model parts have subsurface scattering on them. The scene has over 16 million polygons.
Awesome !! love those Skin pores!!
Amazing sculpt and render!
Cheers, David
do you have a render without the chr. abberation to share ?
This is great!
Best, z-brush thread, ever…
how long did it take you to sculpt the upper lip?
Are you kidding? I am still sculpting the upper lip!
Great work, but thiat chromatic aberration hurts my eyes.
vote for Pedro;-) uncle rico would have loved that sculpt for sure!
Really cool renders & model!
Hi Tony!
Love this sculpt. Would it somehow possible to use this for a project? How would I go about contacting you in that regard?