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Nancy - Mech Girl


Name a more iconic duo…

Please check out Junseok Kwon for amazing concepts! Based off this artwork

More of my stuff here: www.artstation.com/stanleycheng

Been busy of late but managed to squeeze out time to finish this project! Wanted to take everything I learned from the last project (XGen, Substance Painter, rendering, etc) and take it to another level, along with improving my hard surface modeling in Zbrush.

The hard surface was created in ZBrush using Zmodeler and sent to Maya to be UVed. Then sent to Substance Painter to be textured. I also painted the skin using a combination of polypaint (as the base layer) and substance (adding subdermal layers). All modeling and sculpting was done in Zbrush.

Improved my knowledge of masks in Substance and learned about anchors to apply even more detail to the textures to seem more unified and consistent.

For the video shots, I used RIFE AI interpolation for the first time. It seemingly creates 8x the original frames (150 frames -> 1200 frames) with very little amount of artifacts and very quickly (10 minutes). It took my very choppy footage and made it smooth. It would have taken over probably over 2 weeks to render 1200 frames while also occupying my work machine for commissions. With this method, it allowed me just to render whenever I went to bed and quickly get smooth footage after a day :blush:

Along with that, I also split the hair, background, and entire character into its own render layers. Originally, the render time for a 2k frame with minimal noise was an hour long. Since the hair requires a lot of specular samples to reduce noise, it was applying unnecessary samples to everything else and bolstered my render times.

By splitting it up, I was able to turn the samples down for the background (2 min per frame), render the hair separately with high specular samples(3 minutes per frame) , and have the entire character (8 minutes per frame) be relatively noise free.

Always open for questions about any part of the process and feel free to give feedback!

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looks great! :slight_smile: and surprisingly the QR code worked lol

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Thanks so much! Haha YES, I spent so long messing with the textures because too many scratches and metal wear would make the QR code unreadable so I’m glad it worked on your side :blush:

Awesome design Stanley :+1: Well done!
Jaime

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Thanks a lot Jamie!