Iv had problems with creating nails as proper geometry for my Base mesh for use in Zbrush, they end up folding up and producing a realy bad nail due to smoothing . I know I can just sculpt them in, but realy wanted to have the nails seperate on my Uvs, whats the best workflow for this?
A: Build the nails on the base, dont sculpt or smooth them in ZB.
B: Build nails as seperate geomery, the merge the nails with the base mesh later.
c: Sculpt the nails at a high sub d level.
These are the only ways I can think of.
Thanks.