Not really. First thing I do is to define a base color for the skin and the pallete for the skin tones. After that, I apply the base color to the model´s texture and start using Zap Link on top of it. And sometimes, I use the regular Zbrush paiting tools (not Projection Master) just for a quick color and shape blocking.
And then back and forth with Zap Link from and to Photoshop 
Thanks,
Ricardo




