Hey forum,
Im brand spanking new to zbrush, just have to let people know that. Im coming from a Cinema 4D background and one of my new years resolution was to learn how to sculpt organic models. C4D is very much a motion graphics software and I want to learn something new.
Its taken me some time to get the hang of the controls in Zbrush but now that I have the basics down Im trying some tutorials but things keep going wrong for me and Im hoping someone can spare a moment to help me out.
Im following this tutorial http://www.youtube.com/watch?v=TPyaz0A0Nx4&feature=plcp and after 41 seconds into the clip my mesh doesnt look the same as the tutors. I follow every step but when I hit the A key the first zsphere that I have created is not rounded but pointed! Its very strange. So after some time I figure out what could be going wrong. Under the Adaptive Skin tab there is a button called “Use Classic Skinning” and when I turn that on my mesh resembles the tutorial much better but then there seems to be another problem!
Later into the tutorial the tutor suggests adding more zspheres to the arms, chest and shoulders to “tighten the mesh” as he puts it but this really messes up my mesh. Its hard to describe but its like the new zspheres I create force the mesh outwards and create strange looking edges. If I add a zsphere to the wrist and press the A key its like the mesh now has a sleeve!
My apologies if Im describing things awfully bad! Like I said, Im very new to zbrush so please forgive me for not using the correct terms.
Cheers,
Pauly
