In the spirit of the holidays I’m finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them.
//youtu.be/nD2UifmEpbQ

New Stuff includes:
Mis Scripts
- InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole subtool similar to the inflate in the deformation menu.
- Mat2Similar: Fills subtools your active material to all subtools with the same pointcount.
- CopySym2All: Copies the current subtool Symmetry settings to all visible subtools.
BPR Geo
- Dynamic All: Use the “On” or “Off” switches to toggle Dynamic SubDivision on or off for all visible subtools.
- ApplyDynamicAll: Commits the Dynamic SubDivision for all visible subtools.
- Array Mesh All: Use the “On” or “Off” switches to toggle Array Mesh on or off for all visible subtools.
- BPR2Geo All: Converts your BPR Geo to meshes for all visible subtools. Use the GoZ switch to automatically send those meshes to your Goz app.
Brush
- Brush Settings Toggle: Applies the toggled settings to most of your loaded brushes. A few brushes are skipped based on name. Those include: Mask, Trim, Transpose, Select, Slice, Groom, Zremesher, Zmodeler, Zproject, and Topology.
Make SubD Levels
- Make SubD Lvls: Will attempt to recreate subD levels using your current Zremesher settings.
- All Vis: Will recreate subD levels for all visible subtools. This may take a long time.
- AutoDetect: By default Make SubD Levels it will autodetect how many levels you need get back to your current pointcount.
- Projection: Enables projecting details back to the subdivided mesh. Increases run time.
- CapProjection: Enabled to increase speed and performance. Stops projection after a certain pointcount is met. Controlled by the ProjCap PCount slider.
- Relaxed: Applies the Zremesher process twice resulting in a more relaxed topology.
- Delete Source: Enabling will prompt you to delete a “PolyStar” temp object to get rid of the “Delete Confirmation” popup. After this your un-subdivided source mesh will be deleted after the Make SubD Lvls script is ran.
- SubD Levels: If autodetect is off then you can manually set how many SubD Levels you want per subtool.
Get it on Gumroad
or
Get it on the CubeBrush store