like the last one,i think u should work on the forehead.the old dead woman is great.best of luck .
womball: thanks buddy, your right about the eyes ill watch out for that in the future!
romilkchoprazb: goo advice man, i need to practise more argh!!!
the last one show a lot of improvement! just be careful to not sculpt a similar mouth for all your sketch :o
keep the good work , you’ll get a reward…
Guillom: thanks buddy great to hear that from you!! I need to practise more :mad:
You went instantly to my weakness, i know this is the case - so tonight i will try a different shaped mouth!
Heres a practise from tonight!
And heres the Timelapse Video: http://au.youtube.com/watch?v=aJM3oerKK_w
That´s a nice female bust!
But I´d tweak her ears and forehead a bit.
Great job…
really nice sketch
The sculpting sessions was really interesting…
If you dont mind, I would suggest some really minors tweaks.
I think you should do something with this character!
HEllo:
Very good jobs here, I think that you have some very good exercise. Make real faces always is a perfect exercise to grow in skills.
I would like to make you a suggestions, I like all the faces but I think that you tend o make the outer corner of the eyes lower that the inner corner. try to avoid this, yu lose some of the reality with this, always few milimeters higher the outer corner.
Of course probabl if you make a shearch you will find some exmaple of the outer corner lower, but thinking on features pleasent to the eye I would avoid it.
hope this help,
All the best, Arturo
FabioPaivia: Thanks man I agree with you - theres always somethings i leave behind! I need to improove!!!
Sebcesoir: bows down duuuuuude thank you so much for critiquing my work, I completely agree with you, Ill make some adjustments. I would love to do the micro detail and really clean this model up but i always get stuck on achieving a really good micro! BTW any jobs at Eidos !!! Ill be in MOntreal next year!!!
DharmaStudio: THanks so much for your critique man, ill try to remember that in the future!!
Thanks everyone for yoiur help, I’ll do my best to improove!
Some progress on the Low poly model of the old lady!
the rendering doesnt do it justice but this is a really great model congrats!
Overall I’d say the colors look washed out and the hair is too transparent. It looks like you’re going for an ethereal kind of look. I’d like to see more detail put into the color map. It doesn’t read as organic tissue yet. It is a very nice model though.
-Dustin
Disco Stu: Thanks man, ill make sure the final money shot looks better!!
DustinBrown: THanks for the comments, I appreciate the crit, though she is supposed to be a Wraith - So ethreal or a bit ghostly is definately what im going for. But the skin comment i totally agree with you, i need to work more on it, and i also need to work more on the dress and separating it from the rest of the image. Ill also try to create some better hair!! Thanks again, appreciate the advice!!
Working on the dress and some more colour values in the skin…
Keep the critiques coming people pleaasseee!
Hey man, yeah Eidos is looking for artists on their second project, so you should consider applying if you want to move to Montreal
Sebcesoir: Thanks man I definately will!!! Am coming to the end of the project here, VERY shortly for character team, am looking to move to montreal early next year!
Also, just for your information, your critique above is great, ive made some adjustments and working on a textured version of her! Post up shortly!
The latest rendering is looking good and I like this lighting better than the previous one. It’s coming along nicely!
Hey Hazardous, that is definitely looking cool!
I am really not buying the folds and a wrinkles in the cloth though.
In the older version where the cloth is transparent it was working OK, but the new one with it opaque likethat they really stand out to me.
I am no master at cloth so I am not sure exactly what is wrong, but the folds do not seem believable to me.
Good progress, but I have to agree with Harmonic on the wrinkles of the dress. They look too much like a wave pattern, rather than naturally draping, and folding to the form of her body.
undoz: Thanks man!
Harmonic: I completely agree with you, i may need to retopologise the cloth in the low poly mesh to give it more volume, at the moment the normal maps doing way too much work - the illusion is just not working and its giving that hard peak kinda feeling on the tip of every fold! ARGH!!!
Derek Frenzo: Ill try to fix that up!! Thanks for your feedback man i appreciate it!