Hi Guys,
Just adding these recent shots of my chun li to my sketchbook work thread as well!
[
](javascript:zb_insimg(‘251442’,‘FINAL_WIRES.jpg’,1,0))Hi Guys,
Just adding these recent shots of my chun li to my sketchbook work thread as well!
[
](javascript:zb_insimg(‘251442’,‘FINAL_WIRES.jpg’,1,0))Amazing
Perfectly sculpted and the colors are flawless!
great work, topology, colors everything, wonderful
Woo hoo, that is sharp!
Way wicked!!
Hey Guys,
Its been a while since i updated my thread here at zbc but i thought I would share this Fan Art that I did of Rubi Malone.
She varies from 13 - 18k tris depending on what shes wearing / weilding.
And the source maps are 2 x 2048.
I built her in Max, Zbrush, and textured in photoshop, baked in xnormal, and these images are viewport screengrabs from my max viewport taken at 5000 pix and shrunk down.
The beauty shot however has my dodgy hair paintover in photoshop heh.
Anyway I hope you guys like her, It was a lot of fun trying to create more of a ‘western’ looking heroine girl, instead of my usual!
Shoutouts go to Haikai for letting me use his Desert Eagles model and Textures ( in her holsters ) for the beauty shot! And to Xoliul for letting me use the Xoliul 2.0 Shader in its Beta phase!
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amazing as always !
Awesome work Hazardous! Alot of character in the overall feel. The “backward” position of the guns is kinda wierd though
Came out nice considering how low poly it is.
so is the twin bladed Katana, but thats just me, real nice model thou
looks great Jon! inspirational stuff!
Hazardous Absolute superb job as always from you
great Rubi, Hazardous. great high-poly model, even better game model.
your girls are awesome, they are reference for me.
chreers!
great work
Great model! Thanks for sharing!
Best regards,
Thanks everyone for the kind words! I really appreciate it!
ishii: It is kind of weird, I guess it adds a theatrical flare to the way she draws them ( across her body )
Wonderful character and final image! The texture detail - especially in her camo pants - is amazing
Have been busy relocating from the US back to Australia!!
Now working on a new sculpt for Kingdom Death… Eve
What shader do you use? The skin always looks so soft.
And when are you going to do another chat! The people are waiting dude! haha
My Zsculpt of the Architect for the boutique miniature boardgame Kingdom Death. She will be produced @ roughly 37mm high like the other figurines I’ve produced for Kingdom Death I hope you guys like her!
Killah Priest: hha thanks man, Its actually a modified version of Ralph Stumpf’s Oily Clay Matcap. But for this one above im using Ralphs Sculpy and Light Sculpy Matcaps