I added a depth lens blur and it didn’t look that bad. Almost done with it just a few more adjustments and ill do a turnaround them some facial expressions of Stan.

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I added a depth lens blur and it didn’t look that bad. Almost done with it just a few more adjustments and ill do a turnaround them some facial expressions of Stan.


https://twitter.com/_AlexHirsch/status/755623013375152128.
Here is the link to the concept. Saw the concept and loved the expression. But damn the topology around the mouth was hard to control. Took a while but managed to get it working that was the only thing that fought me the whole way.


Super fun Gravity Falls scene. There are a lot of little props that basically make the scene. The wood was the most challenging because there is a fine line of how much detail I can put on it before its to much detail and look like it doesn’t belong. Everything was rendered out of Zbrush and the base shapes of all models were made in Maya.
So I am back on Sylvanas still mushing around with her face. Its challenging, making a face that is strong and beautiful. I  mean I have to thing female features, everything is smooth and on the surface, with an androgynous kick to it, bold, deeper, more pronounced features.







Haven’t received many critiques on this one unfortunately. Still feels like I’m missing something on the face or overlooking a certain feature. But here is Sylvanas so far.



Hi! Here are some suggestions about your female character.
I am not entirely sure about particular look you are striving for so next words might not be so helpful.
Personally, if I were you and was making a strong androgynous female I would pick a different approach. Instead of increasing features and volumes in hope to make masculine look, I would accentuate the structure. Prominent, slightly angular cheeks. Smaller but more expressive mouth. Refined, a bit chiseled chin, not massive and angular yet not round and soft. Lesser fat deposits on the cheeks, maybe more prominent line of Zygomaticus major. But again, I’m not sure about what exactly you are trying to achieve.
There are many other points worth to mention but I’m a bit tired right now… almost a midnight. So sorry for mistakes and I hope that helps a bit.
Hey vir norin thanks a lot for the helpful tips, Ill be sure to post the reference I am using and elaborate more on what kind of face I am trying to achieve. Ill consider what you said when I continue to work on Sylvanas. Again thanks a lot buddy I really appreciate it.
Started working on a new bust again. Here is the first pass. The concept is from Kevin Keele
https://1.bp.blogspot.com/-lrkhsVh9dIg/VuGS77ma9JI/AAAAAAAABeg/eRTv8JzAVBQ/s1600/OldestMan.jpg


So I did the second sculpting pass on this guy basically just making the wrinkles more pronounced and started to break the symmetry. Added some quick fibers for good measure. again original concept from Kevin Keele.


So layer by layer I started adding color variation to his face starting with the base skin tan color
the some pinks and red. I  think I might be adding more skin texture to it and more old spots.
Comments and critiques if you got 'em.


Did a first pass of expressions on wrinkles here the squish expression is challenging if I push it too much it gets off model and starts looking like Gandhi I wast old.
 


So here is the reference I was using for sylvanas. The main idea is to try and make the original concept look like a real person and for that I was mainly borrowing some of scarletts features. After I settled on a look I started a first pass of expressions.






Nice job! Fun to see you progress/learn. You have talent. My favorites are Super Old Man and the Store. I look forward to seeing more!
Awesome, thanks tsitrana. and thanks scote for the reff. Here is a quick up date. Just cleaned up the expressions and started painting the armor.


So I think I can be a hairdresser… Nah. I went ahead and add some fibers for her head. I have also been trying out different material renders to get a better idea of what colors to use. But for now i think i made the metal to dark.

So I continued to add the last few touches to the bust. I keep wondering about the hair line and the bone material… I think ill just make a few more tweaks and move on. with it. Later in the future ill definitely finish the body and pose her.


I rendered the turnaround in Zbrush and the fibers realy like to take their time to render. Again ill just render the other expressions for now and move onto another project for now.
<iframe src="https://player.vimeo.com/video/180427985" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreenI was listening to a pod cast and they started talking about the iron giant and I remembered how awesome the movie was so then i started doing what I always do. Here is a first face pass and a some fun expression passes.

