ZBrushCentral

My vision of the Incredible Hulk!

hey great work there…

i dont know a lot about rigs… or rather have little to no experience setting them up except trying to fit a standard 3ds-biped into something ^^

that rig looks very complex but what you did there is exactly what i always had in mind how something like that should work. instead of using the bones to control the mesh one should use the muscles… that way you get what you have accomplisehd: deformation that acttually looks real!

i am impressed… and i will go back to studying that rig of yours now :slight_smile:

Awesome poses and muscle structure, man that is some rig, must of taken some time getting that to work nicely. Awesome work dude, great stuff :sunglasses: :+1:

Nicest one I have seen …render looks sweet and love the anatomy …wrist area looks a bit funky but sure you will fix :smiley:
finish this plz :rolleyes:

GOOD~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS IS A REALISTIC HULK OF 3D THAT I EVER SEEN:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

This is a really great job and the rig is awesome.

Very cool! Impressive work and nice rig too :+1:

wow , that was damn good stuff bigguns …nice rigging and skinning …u love muscular stuffs right ??

WOW your rig seems to work great. Great work

great rigging man!! nice work!! you can post more detail of rig?
perfect work!:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Really a big and impressive project

your rig is very interesting. I am looking at the bones you put in the chest, do those represent ribs? I could understand why you have those, once you do your enveloping your mesh will bend and move with the bones they are enveloped to. I was just curious. nice model also

yeah nice model man. the poses are great too! would love to see the full body.

5 stars from me dude :slight_smile:

The rig is simply incredible! I bet it was complicated parenting wise to do. Very interesting to see Hulk in a more realistic muscle style.

I dunno if I asked this before from you, but are you a bodybuilder yourself?

Hi Big guns, great hulk you made here, well done, as others have said here, your work is an inspiration! I particullary like the render on page2 image" montagehulknewproportiofo1.jpg" , I like the image of him facing front. Lovely skin colour/render. Keep up the good work. :+1:

Woah! This looks fantastic! Great work Luc! :smiley:

Always blown away by your muscle man rigs. I’ve been wanting to learn rigging like this for a while now and it hasn’t been easy as I’m trying to do this from content available freely online. It’s interesting that I’ve eventually arrived at very similar ideas to what you appear to have implemented here although I am still a long way off making those ideas work properly. If you’d care to share some information about your rig (in particular, the placement of the stretchy bones and how they are linked to the rest of your rig) you’d save me countess hours spent on trial and error in refining those ideas into something I can actually use.

hey thank’s all :slight_smile:

scottgcau and for all that are interest : I think it’s important for any character modeler to know how to do those kind of simple but effective rig, I said simple cause it involve no scripting or expose transform,wire parameters,reaction manager,etc. So any artist can do that and it’s pretty cool to see all those muscles deforming in the viewport when you make moving the character :slight_smile: it’s also usefull to see how your mesh deform when animated so you can see if he need more refinement on the base mesh,it also help a lot to understand anatomy, knowing how the muscle deforme when moving, etc. It’s sure, a clean base mesh is essential.

I will do a video tutorial this summer on how I had done this rig for the hulk( and can be applyed to any human rig) and the workflow to make it work properly and save time, the trickiest part is on the linking of the muscles bones, the order to link them is very important and influent, but it stay simple, only linking :slight_smile: and that don’t required any plugins, all done in max and can be usefull for any other apps also … I will also do tutorials on character modeling, cause with a great edgeloop on the base mesh it’s essential to get good deformation and having control over it. So I will do some tutorials this summer, they will be on sale on
www.ir-models.com for a cheap price. :slight_smile: Stay tune there, lot’s of cool stuff are coming in those next months :slight_smile:

This is definitely one of the best Hulk models I’ve seen. Very impressive. I hope to be that good some day–we’ll see.:wink:

bigguns, this is a truely awesome job.

you deserve more stars! :+1:

cheers,

hwasup

Big guns, awesome work on the Hulk. 5 stars imho- lookin’ forward to the updates :+1: :+1: :+1: :+1: :+1: !