hey thank’s all 
scottgcau and for all that are interest : I think it’s important for any character modeler to know how to do those kind of simple but effective rig, I said simple cause it involve no scripting or expose transform,wire parameters,reaction manager,etc. So any artist can do that and it’s pretty cool to see all those muscles deforming in the viewport when you make moving the character
it’s also usefull to see how your mesh deform when animated so you can see if he need more refinement on the base mesh,it also help a lot to understand anatomy, knowing how the muscle deforme when moving, etc. It’s sure, a clean base mesh is essential.
I will do a video tutorial this summer on how I had done this rig for the hulk( and can be applyed to any human rig) and the workflow to make it work properly and save time, the trickiest part is on the linking of the muscles bones, the order to link them is very important and influent, but it stay simple, only linking
and that don’t required any plugins, all done in max and can be usefull for any other apps also … I will also do tutorials on character modeling, cause with a great edgeloop on the base mesh it’s essential to get good deformation and having control over it. So I will do some tutorials this summer, they will be on sale on
www.ir-models.com for a cheap price.
Stay tune there, lot’s of cool stuff are coming in those next months 