its nice work, not very original i mean you say its your vision but it looks just like the movie version.
i mean mcfarlanes hulk was crazy looking, and that recent hulk vs wolverine series was as well.
to me he just looks like a green bodybuilder with sss set too high.
if you can do a model this good, and it is good, then you can push it farther.
Wow really great. I look forward to your video tuts.
Great rig! I like the animation as well. I myself am also a fan of “the incredible machine” type of 3d animation - where one thing animates the other. I’ll try to do it with the heart if there’ll be enough time, so that the reactor impulses animate the blood flow and the heart beats. It’s so self rewarding isn’t it, all the hard work? small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
Yes ! The skin morphs are great !
wow wow wow …
amazing quality of rigging …man you got extra skills huhh …hats off .
amazing rig man!! small_orange_diamond
small_orange_diamond
small_orange_diamond
would be interesting videos of the animation of the bones.
super amazing work mansmall_orange_diamond
small_orange_diamond
Great deformations. Very nice work on the shoulders. I think (just at personal opinion) that there could be more volume in your biceps when they flex.
Very, very impressive work!
Great work on the model and rig, as others have said.
I saw on earlier pages that you did some test renders with both mental ray and vray. I assume that’s because the hair would only render in mr. With mental ray shipping with 3dsmax, I’m a bit surprised that people are buying vray. Personally, I like your mental ray renders better, but it that really just comes down to the lighting, your vray renders look too blue to me.
Again, great work.
i would love to see some tutorials of rigging n deformation from your side …are you guys agree ???..coz those animated hulk was uber cool …
I am really crazy about thins bulky hulky. As an amateur traditional sculptor, I get blown away sometimes when I surf the forum seeing what CG artists can do with proper tools. I will learn to use those fantastic tools in the future because anything created could be posed, corrected, etc; a limitation that rigid means can´t avoid.
Some time ago I searched for some models of the Hulk film by Ang Lee which I liked a lot. Seeing th progression in your work now, I definetely can use your model as an anatomic reference for bulky muscled characters.
Congrats, your model is an incredibly precise deformation of human anatomy and the muscles interact in a way very close to perfection. Every new pose you post will be a pleasure watching, so keep those hulkys coming, please.
Follow your steps!!
:eek:
Hi all!
Thank’s for your kind words
[](javascript:zb_insimg(‘146647’,‘Montage_test_skin_render2.jpg’,1,0))
Attachments
Hi all!
Thank’s for your kind words
[]
it seams I have a **** to put the pic … don’t know why… will try later to correct it.
here is a little animation done with a mocap files, so the anim suck it’s just to check it with the legs not finish, but it’s coming
awesome job. One of the few times when someone posts a production ready model and not just a sculpt or pose. Nice work man. Fantastic job
bending nicely BG - really looking sweet - love the feel of the render as well :D
small_orange_diamond
small_orange_diamond
Great
Wow!! Insane!
Learn your muscles with Big guns
one word wow!!
is there any chance we can see your vray settings??
So how’s that IR model coming along?