Zbrush 4R7 CS3
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Zbrush 4R7 CS3




I always love it when someone posts something that is not mainstream!
The first three are really great - it gives a feeling of Giger or Beksinski Art. Very cool.
I don’t like the last one, looks like lego 
Hey Paleo3D.
These are cool and give off a very special,but hard to explain vibe that keeps me looking for longer than a glance.
Nice.
ZBrush 4R7 Cs3

Note on the Gizmo

This image shows my “making pipes” workflow.
Complex piping networks can be made this way.
This image shows how you can make complex-looking objects just by adding
a NanoMesh to a simple base mesh.
I have two basic ways of generating “bunches of 3dcubes” (Base mesh).
I can either created them directly into ZBrush or generate
them using Structure Synth (I write my own code).
Adding a little Photoshop…
Nicely done, better than my attempts with Structure Sense…
Very nice texturing and displacement work, Like it a lot.
Hello Blueferret, I’ve been following, over time, your many and varied use of various tools/features
in ZBrush resulting in an amazing array of images which are a great deal of inspiration to us all ZBrush lovers.
I was to introduce and elaborate on the subject of Structure Synth and ZBrush at a later date but since you
you are mentionning it here, I’ll do a little introduction here.
As you probably know, Structure Synth has only one purpose and that is to create an array of transformed cubes
in 3D space ( it does spheres also, but I don’t do spheres ( I did once…)). Once you create a bunch of basic cubes
in 3D space, you need to totally reorganize these into a coherent set and ZBrush is the perfect tool to do this.
The marriage of S. Synth and ZBrush can truly be extraordinary and something to behold.
I the first image, the central cubes were generated in S.Synth, reorganized in ZB and with the addition of a simple
Nanomesh to all faces results in an interesting image I think.
In the second greyscale image, again a simple Nanomesh was applied to a hole bunch of cubes generated in S.Synth
resulting in the CityScape-like image below. ( I did this twice and assembled them in ZB ( and Photoshop)).
In the other images, I separate the Nanomeshes with different materials to distinguish them from the base meshes.
Note : all images are rendered in Keyshot.







By all means do a process description using SS and Zbrush, I for one will be very interested in seeing and maybe learning it a bit better
Deke (blueferret) :idea:
Very interesting to see this type of construction!
@Totyo Yes, interesting, loads of fun and with great potential.
Here’s the average thing I do with the cubes I build in S.S.
The first set of cubes ( sent to you as ObjA ) is a simple set of randomly transformed cubes.
The first image shows a Nanomesh applied to all faces of this set. ( Door1 from Imm Train, available in 4r7 )
( This is how I made the first image in post #11, above).
From here you can vary every parameter inside the Nanomesh Palette to get different results.
The alignment is also an important parameter to vary to get different/interesting results.
Replacing the Nanomesh with other available ones will, of course, result in different effects- Zillions of possibilities here.
As examples, the next image shows two gizmos quickly made just by changing the Insert/Nanomesh.
Don’t forget, you can also modify the base mesh for different results ( duplicating parts, stretching, rotating etc…)
You should have fun with all the possibilities here.
If you are interested in more, in my next post I will show you how to make pipes from a simple base mesh, as seen in this last image.
Have fun.
Hey there.
Thanks for posting your work flow, appreciated much
I also posted an answer on my thread about coding
I see your work is much more involved, while I try to work more with organic stuff
I envy the ability to do complex hard surface structures, great creations in your portfolio _ Deke
Thanks for sharing! This is very inspiring, seems like an interesting alternative to greeble…
I often use Structure Synth to generate basic cube patterns in 3D Space.
These are then reworked/regrouped in ZBrush then rendered in Keyshot.
I’ve made dozens of these patterns and the following are 4 examples.
An example using " outdoors "/skylight…
Structure Synth, ZBrush 4R7, composition in Cs6.

