ZBrushCentral

My Sketchbook

Thank a lot for you comment.means a lot.really motivating.;):):wink:

I wish you all a Memorable and Bright Christmas,and I hope you have all you ever dream of this year. Merry Christmas and a Prosperous New Year to you and all your loved ones.;):wink:

Hi everyone,Been a while since my last post.Finally turned my Orc warrior into a game-res model.Used Max for making the low-res meshes & UV mapping,Xnormal for baking maps,Substance painter for texturing & MToolbag 2 for the final render.about 110K tris.Hope you like it.:+1:small_orange_diamond:+1::wink:

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Wireframes:
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Well done Diablo :slight_smile: looks really neat

Spiffy job with the orc (at least from a student’s standpoint), although 2 things stick out to me: 1 is that the scar on his chest is a little too… Surgical, if I can say that. 2, and this isn’t necessarily a bad thing, but I’m so used to seeing orcs as beefcake monsters with bad dental work and supremely rugged faces. this one’s face is a bit more neutral, yet shows war experience (that one scar on his mouth). Definitely makes him look more relatable than say the orcs from the Lord of the Rings.

eyval mamad khili bahal shode damet garm

Great! Looks really awesome and professional. It is a big leap forward compare to your previous works.
Everything looks good, nothing to criticize. Not sure how his face was intended to look like but as Overmind said it indeed looks relatable and even appealing. I also like this glowing gem on his arm - nice and physical way to add some variety into the lighting. One thing that I have noticed (though it is a minor thing) is that a knee-armor is low so we can see a kneecap behind this pointy projection of the plate. I imagined him kneeling and looks like it should be quite painful.
PS Is there a dithering option inside Marmoset Toolbag? Cause I see a strong gradient banding around his head. Or maybe that’s my monitor’s fault.

well done man! :slight_smile:

Really good work my friend .
How you guys ride herd on those poly counts,and still get such awesome results is amazing .
Love it . :+1:small_orange_diamond:+1:

Jakub: Thanks for visiting my friend.Glad you liked it.;):wink:

Overmind5000: Thank you for your comment buddy.:+1:small_orange_diamond:+1::wink:

AhmadSoltani: Qorboonet beram daashe golam.Lotf dari.:+1:small_orange_diamond:+1::wink:

VirNorin: Hey Anton,How you doin’ my friend.Always nice to see your comment.Thanks for your kind words.About his face,to be honest,I was so sick of dumb looking Orcs.Especially after watching WoW movie trailer I decided to make some changes.I wanted him to be strong,young & noble.Orcs have rights you know.hehe:laughing:small_orange_diamond:laughing: So I came up with this one.Glad to see that it’s noticeable.anyway thanks again for your kind comment.

Vlad74: Hey man,long time no see.wassup? Glad you liked it.:+1:small_orange_diamond:+1::wink:

Pygmalion: Always a pleasure to have you stop by my dear friend.Super glad you liked it.Awaiting to see more from you.:+1:small_orange_diamond:+1::wink:

Man this has come a long way! Great from beginning to end!:slight_smile:

Thanks for your comment buddy. Glad to hear that you liked it.;):wink:

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Great new shots diablo . your comments about wanting to make a noble young orc are so true .
It is tiresome seeing the same one dimensional brute . Id rather see a picture of a goblin bard , that would be interesting .
cant wait to see your next piece my friend . :smiley:

looking great Diablo!! Keep up the great works!

@Pygmalion: Thanks a lot for your comments my friend.Means so much.a goblin bard,huh?? I think that’s a great idea.Maybe I’ll make one someday.;):wink:
@Reza-lowpoly: Mokhlesam dadash.Lotf dari.Be paye karaye shoma ke nemirese.;):wink:

Here’s some outfits I did for a client. Base from Marvelous designer, Cleaning up & re-topology using Zbrush, Textures created in PS & Quixel Suite & rendered inside MToolbag 2.Hope you like it.;);):+1:
First Outfit:

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Second Outfit

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Third one

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Nice practices. The last one looks the most appealing to me. BTW why did you hide her face? I saw her on your LinkedIn profile and she is cute. Even considering that model was provided to you, the render still will benefit when face is visible.
PS I hope you will continue practicing sculpting cloth in Zbrush. It appears like after inventing MD most artists decided that learning drapery is irrelevant. This is sad :frowning: