Diablo grate sculpts my friend .
Love the concept, I’m a shadow run gamer from my
20 sided die days .
Now I’m just dating myself .:lol:
The mix of magic and technology gives you a lot of opportunity
For awesomeness mashups . looks like your making the best of them.
PS you might think of adding some arcane symbols to the mix .
Good work man .
Awesome.it’s sooo good to see a shadowrun gamer fellow:D:D thanks a lot for checking my work.and thanks for the kind words.well when I first played the shadowrun returns my jaw was on the floor & I was like: " Woooow,How did they do this???".and then I started Dragonfall Director’s Cut & well…my jaw touched the floor…again:lol: and now the Hong Kong.I love these games.they rock at harebrained schemes.and the stories: just mind blowing.I hope they make more of these games.you remember Dietrich from Dragonfall? I made a fanart based on him a couple of months ago.check him out if you’re interested.anyway thanks again for stopping by my friend.that means a lot.;);)
PS that’s a good point,maybe I add some of those.maybe a tattoo on her arm.thanks for reminding.
Diablo grate sculpts my friend .
Love the concept, I’m a shadow run gamer from my
20 sided die days .
Now I’m just dating myself .:lol:
The mix of magic and technology gives you a lot of opportunity
For awesomeness mashups . looks like your making the best of them.
PS you might think of adding some arcane symbols to the mix .
Good work man .
Sorry about the double post man new cell phone lol
Ceepup the good work its awesome
And her Katana (well one of’em).
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Here’s a quickie.My goal was to make a machine-pistol for third person games.Took me about 9 hours.About 6000 tris.Zbrush sculpt, low-res mesh & UV in Max, Xnormal for baking maps & colorID, Substance Painter for texturing & MToolbag 2 for render.Hope you like it.Original concept by Davis Lim Xing Wei.You can check out his great works here: http://davislim.deviantart.com/ .Thanks for your time & support.;)
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Good job on this one! I like the sci-fi feel and overall it definitely fits the style of your previous weapon (sniper rifle). So is it just a practice for making low-poly stuff or will you give it to your character?
PS ZBC works so oddly last days. I don’t receive notifications about new works on forum . It is good that I constantly checking ZBSee for updates.
Anton,my friend,thank you so much for your time & support.It really means to me.Super glad you liked it.Yeah,it’s just a practice for creating game-res weapons.I already made my Assassin’s handgun.After two months there will be an update for my female assassin herself (probably tomorrow),so stay tuned.again,thanks a lot for stopping by buddy.wish you success.;)
Really cool looking, has nice presentation too!
What soft did you use for texturing?
Hey takai,always a pleasure to have you stop by.glad you liked my new work.I used Substance Painter for texturing.It’s really fast & easy to use.;)
Here’s the high-res sculpt & texture sheets in case anyone’s interested.you can also check out the Marmoset Viewer scene Here:
https://www.artstation.com/artwork/8vQOQ
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Here’s an update for my Futuristic Assassin.Now I have to start adding wear & tear on her clothes,details on her face,and some remained parts.C&C are much appreciated as always.hope you like it.;)
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love the implants on her face man
the details on this peace are awesome . small_orange_diamond
Thank you so much my friend for visiting my work & your kind words.I’m really glad you liked her.Hope you like the final result as well.Thanks again.;)
eyval dadash doorod bar to
Thanks a lot buddy.It’s very kind of you.;)
very nice mam
Hey man thanks for visiting.Glad you liked her. ;)
Thanks for the comment, you have some really nice work here as well.
Those alien heads, the guy with the face full of tattoos and the golden rings, and this last one are the ones
I like best, this last one the Futuristic Assassin, is imho your strongest design in both anatomy and gear design.