ZBrushCentral

My Practice Site

Neblar thanks again for your input. I see what you mean by the shape. Let see what can do next time. Practice, practice, practice and when you are tire, continue prcticing.

Some re-shape. Still not there, yet.
Untitled-6.jpg

Attachments

Untitled-6.jpg

You may find these usefull:

proportions of the head
http://www.artyfactory.com/portraits/drawing_techniques/proportions_of_a_head_1.htm

sculpting the head (real clay)
[http://www.dollmakersdream.com/how-to-sculpt-a-face-1.html

A](http://www.dollmakersdream.com/how-to-sculpt-a-face-1.html)lso , using refernece pictures may make things easier.:slight_smile:

Very instructing, thanks.

I tried another cartoonish concept and model.
Challenge2.jpg

Attachments

Challenge2.jpg

There’s a progres for sure. Keep it up :+1:

More texture refining, eyes and lips color
Challenge3.jpg

This is something I’m working, testing form and texture. Some details and tools in process.

m_Wip_02_02.jpg

Added some additional textures and eyes:

m_Wip_04_01.jpg

FaceGen… You should use that tool as a learning piece for facial topology loops and flow. Also, never use it for any main characters. Its always better to make your own base-mesh from scratch. At most, maybe only for generating heads for a background crowd. Also… she looka’ like a man.

Poison: Thanks for your comment. Appreciated. Thats why it is a test.<o:p></o:p>

I can just concur! Would recommened to model your own base mesh for individual results!
You are on a good way though, just never stop practicing!
Will keep an eye on your process, will be interesting to look at!
One advice, I would practice male anatomy first, because sculpting female head is much harder than a male sculpt!
All the best and happy sculpting,

  • Kenny:)

[COLOR=white]Thanks KC, your comments are encouraging. I will continue practicing Zbrush without these tools. <o:p></o:p>

One practice starting from base mesh. Teeth and eyes are from other model, by now.

Test.jpg

Attachments

Test.jpg

Small changes to the face.
ZBrush Document_06.jpg

Added some details
ZBrush Document_08.jpg

Attachments

ZBrush Document_08.jpg

ZBrush Document_12.jpg

Here is a test of the sculpting metodused in Ryan Kinglien workshop. I saw the link here. So I tried. It is unfinished but I want to share.

WIP_18.jpg

Attachments

WIP_18.jpg

Here is a test render for an image of a friend, who earned a Guinness World Record last December for drawing cartoons for 48 consecutive hours, resulting in the world’s longest cartoon drawing of 635 caricatures.

Gary_Final01.jpg

This is my new model practice. This was made based on the getting started by Ryan Kingslien workflow. As always comments are welcome.

yulin000_wip.jpg