Here is a piece I havenât touched for a long time ever since the end of serge`s contest. I remember I wanted to do so much more with this piece and so I went back through my files and started to seek ways to enhance it. I have to say the pressure of a deadlines can easily blind you from some critical mistakes. In the previous version I just couldnât help it but to see something was off. and I just found out while checking my file things like imported objects from zbrush has the objects visibility in reflections automatically set to off for some reason, I could tell you it changed the quality dramatically⊠all for that one simple check box. then i went in and re exported some of my maps, figured some problems since i was experimenting with vector displacement, always double check your vector disp options and in which package your going to render it inâŠand also for what purpose your going to use your model for. because if its going to be animated options differ in the zbrush exportation of vector displacement. it is very critical check these options if you need it to work properly.
I also went in and tweaked the lighting to get a more vibrant look, to give it better composition.
I cant call it done yet, but i think the progress is worth the share, i really hope you like her so far