I have started modelling a character using zSpheres. I am using Zbrush 3.1 and this is my first serious modelling project after a year or so of messing around with second life sculpties.
I have encountered a weird problem with ZSpheres. I’ve attached a pic to illustrate what’s going on. Previously, I had the arms closer to the body hanging down and I decided to move them to more of a t pose. the fingers worked fine before I moved them, they stretched when I moved the spheres of the hands and wrists so I deleted the zspheres of the fingers and did them again. All good until I come to the thumb. One zsphere works fine, but the second causes the mesh to explode when I hit A to preview it.
I have tested it on other parts of the body, but the problem seems to exist on the hand sphere.
I’m going to try deleting the hands and doing them again, but I would appreciate any suggestions as to what I am doing wrong.
**update deleting the zspheres of the hands and forearm didn’t make any difference, mesh still 'sploded, but putting the thumb on a new zsphere between the palm and wrist worked fine. It’s not perfect, but it will do.

