I am not very familiar with any forums but decided to start with zbrush one because thats what I do the most these days (my first post on the net), tweaking my mesh in zbrush, this model is based on character from korean game Magnakarta and character name Juclecia , I found the pose very dynamic from original concept art and decided to chalenge my self to transpose same movement in 3d and Zbbrush is the best 3d package for me for that .
Thank you for your attention and any comments are welcome >
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, Currently I have big issues to normal mapp the hairs because in low rez it doesn’t keep the right shape and my mesh (hair) is not detail enough to generate smooth normal map, so if anybody can come up with an advise it would be very apreciated . thanx again to all of you who take time to critic my work .
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