Hello Zbrush community, I would like to drop in and show my first ever, first real attempt at Organic modellin with Zbrush 4r2 ! I decided to jump the gun and try modelling a skull from scratch. As you can see i am not going for the traditional human skull and wanted to make it look a bit evil by making the eyeball areas a bit pointy :
… Here are some screen caps of what ive done in the past 2 hours. I have very little knowledge of the program and have been watching tutorials and still learning the ropes … I am hoping to get some feedback.
The brushes I used are Clay, Move , ClayBUILDUP, Claytube. I also used a polyshere for the upper part of the skull and the jaw was actually created with Zspheres. The upper part of the skull actually took only 20 mins to do . Trying to figure out how to use Zspheres was the tricky part LOL ( i couldnt figure out what subtools were till i started messing around with it ) … I do plan to add more details like teeth, cracks, and lighting …
Questions I do have if anyone can help ;
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Any good pointers in making the teeth ? Right now in my subtool palette, 2 layers . The upper skull and lower skull … Does that mean i have to make them individually ???
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Also, when i SAVE THE TOOL, will it save BOTH ? or one at at time ? im still a bit confused about this … Im really hoping to push my skills in 3d modelling in hopes to get in the industry … maybe … =)
Thanks a bunch !